
Ki Tarra
Ki Tech Industries
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Posted - 2008.05.30 00:06:00 -
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1) 50km (warp to 100 towards something that is 150km away) 2) C 3) - "warp to a celestial object" from overview or solar system menu - Activate Autopilot - Warp initiated by fleet mate - activate acceleration gate - right click on and choose warp with gang mate, bookmark, etc 4) A & D (C is a close third, but A should be able to make up for it) 5) Suspect a trap 6) C 7) Can be done, but not sure on the most effective means beyond the obvious - bubble+web+damage=kill  8) Barring other signs of a trap, enjoy the death of a victim who was flying on auto-pilot. 9) An FC may wish to switch primary targets to disrupt logistics support, among other things. 10) If the FC has indicated prior to engagement that you should support the fleet, then take out the interceptors so that your fleet can flee if needed. If the FC has indicated that you should follow along with the rest of the fleet's DPS, then take out the Scorpion as ordered. 11)Hugin first, otherwise your interceptors are dead. Blackbird's and Scorpion next, in that order to elimate their jamming.
Alternatively kill Blackbird's first while keeping interceptors back. Then kill the Hugin before proceeding to the Scorpion. The HP buffer on the Scorpion would favor it to be killed last of the E-war support.
Now that your fleet is free to engage without threat of e-war, the crow should be tackled, it will die quickly once properly webbed.
While waiting for a lock and tackle on the crow, the Thorax would be primaried to get its DPS off the table as it is a T1 cruiser and likely to be the quickest to eliminate. Muninn and Vagabond should be easy for your BS's to kill once tackled. The exact ordering of the death of these ships would depend on positioning of the fleets and when each could be tackled by your interceptors.
The opposing BS's would be last to go as they will have notable HP buffers and will take time to deal with. Can't really say which order is best. 12) Teir 3 frigate. If you can fly one an Interceptor or a Covert Ops. 13) Stay inside of scram range to keep them from running, stay out of web range so they can't hit you. Dependant on which Battleships you are facing, take down their drone support. Hopefully you are not facing a fleet of Domi's, if you are then forget the drones and kill the ships as fast as you can. Then take them out one at a time. Possible but diffucult, as they may shift around their positions such that it will be hard to maintain transversal with all of them and/or maintain scrams on all of them. 14)Develop your supporting skills. Larger ships without supporting skills will die just as easily as smaller ships without supporting skills, but the larger ships cost alot more.
PS same disclaimer as Tarminic
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